using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace xingzhimeng
{
  ///<summary>
  ///
  ///</summary>
  [System.Serializable]
  public class Save
  {
      public List<int> EnemyPoint;
      public List<int> Enemytype;
      public string shootNum;
      public string score;

  }

}

